When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. Quick setup parameters for bitmaps and materials, like Mapping Channel, IOR and Material ID.Easily apply materials to Selected object, Material editor or Drag and Drop functionality.Choose between Standard, Vray, Corona, Redshift or Arnold texture maps and materials.Link Bitmap and Triplanar Mapping and Coordinates for created textures.Automatically create textures with correct gamma input for its material channel, based on name conventions.
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